Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Bring it on!@AL_HEAL |
11 |
Idle |
10000% |
0s |
2000s |
Yes |
Self |
always |
0 |
Bring it on!@AL_HEAL |
11 |
Walk |
10000% |
0s |
2000s |
Yes |
Self |
always |
0 |
Bring it on!@AL_TELEPORT |
1 |
Idle |
10000% |
0s |
0s |
Yes |
Self |
rudeattacked |
None
|
Bring it on!@BS_HAMMERFALL |
11 |
Chase |
10000% |
0s |
15000s |
Yes |
Target |
always |
0 |
Bring it on!@BS_HAMMERFALL |
11 |
Attack |
10000% |
0s |
15000s |
Yes |
Target |
always |
0 |
Bring it on!@MG_FIREWALL |
10 |
Attack |
10000% |
0s |
10000s |
Yes |
Target |
always |
0 |
Bring it on!@AS_SONICBLOW |
10 |
Attack |
10000% |
0s |
20000s |
Yes |
Target |
always |
0 |
Bring it on!@SM_MAGNUM |
20 |
Attack |
10000% |
0s |
30000s |
Yes |
Self |
always |
0 |
Bring it on!@SM_MAGNUM |
20 |
Attack |
10000% |
0s |
5000s |
Yes |
Self |
attackpcge |
2 |
Bring it on!@WZ_VERMILION |
20 |
Chase |
1000% |
1000s |
5000s |
No |
Target |
always |
0 |
Bring it on!@WZ_VERMILION |
20 |
Attack |
1000% |
1000s |
5000s |
No |
Target |
always |
0 |
Bring it on!@WZ_METEOR |
11 |
Chase |
1000% |
1000s |
5000s |
No |
Target |
always |
0 |
Bring it on!@WZ_METEOR |
11 |
Attack |
1000% |
1000s |
5000s |
No |
Target |
always |
0 |
Bring it on!@WZ_STORMGUST |
10 |
Chase |
1000% |
1000s |
5000s |
No |
Target |
always |
0 |
Bring it on!@WZ_STORMGUST |
10 |
Attack |
1000% |
1000s |
5000s |
No |
Target |
always |
0 |
Bring it on!@NPC_DARKBLESSING |
1 |
Attack |
1000% |
2000s |
5000s |
No |
Target |
always |
0 |
Bring it on!@NPC_SUMMONSLAVE |
16 |
Idle |
10000% |
2000s |
10000s |
No |
Self |
slavele |
3 |
Bring it on!@NPC_SUMMONSLAVE |
16 |
Attack |
10000% |
2000s |
10000s |
No |
Self |
slavele |
3 |
Bring it on!@RG_STRIPARMOR |
5 |
Attack |
2000% |
0s |
3000s |
Yes |
Target |
always |
0 |
Bring it on!@RG_STRIPHELM |
5 |
Attack |
2000% |
0s |
3000s |
Yes |
Target |
always |
0 |
Bring it on!@RG_STRIPSHIELD |
5 |
Attack |
2000% |
0s |
3000s |
Yes |
Target |
always |
0 |
Bring it on!@RG_STRIPWEAPON |
5 |
Attack |
2000% |
0s |
3000s |
Yes |
Target |
always |
0 |